Tuesday, November 28, 2006

Twaintu! version 2.234

The usual routine of the nmates every end of Fil12 was cards. But as usual, the geeky minds of the nmates found these old games boring and decided to make a new, fresh, exciting, and best of all, a card game that defied all aspects of geekiness: BAROK. Then there was the monumental task of naming their best creation to date.

"Sir mam haa-dog saanweech! Twaintu onlee!"
[optional lightbulb effect here]

Thus, twaintu was born.

[If you are an idiot and is clueless about this game, please continue reading.]
[If you are knowledgeable of twaintu and have plans to read on, consider psychiatric help please. You may also try diving sa sahig for exotic treatment.]


PLAYING TWAINTU:

- 2 decks of cards are needed for ultimate fun! Bitin ang single deck eh.
- Each player starts with a hand of 5 - 7 cards, except the eentersef (intercept), who starts with an extra card. The eentersef starts the game.
- The cards that are left-over becomes the draw pile
- The more players, the merrier!



RULES of TWAINTU:

--Bayseecs (Basics)--

1. Like the object of any card game, the ass who finishes his/her hand first wins. He/she would be named the grap of twaintu.

2. You can only drop a card from your hand which is of the same suit or of the same number/value as the previous drop (exceptions later).

3. If you are unable to make any move, you draw from the stack pile until a move becomes available. You can only do a fyuken (pass) if the draw pile is already empty. If it is so, the game has a leemeet.

4. You lose if at some point, your total number of cards in your hand counts in at twai.. uh I mean twenty-two.

5. If you have a single card remaining in your hand, you must immediately shout chorva! Failure to comply gives a chance for other players to see your chorvaness (the state of having a single card left). If someone shouts chorva before you do, too bad slowpoke, you draw 4 cards. In the event that the draw pile is already empty, well, each player gives the chorvant (the one captured in his/her chorvaness) a card of his/her choosing. HOW BRUTAL! But be informed that a player cannot win because of the chorvanthood (state of the chorvant being caught in his/her chorvaness) of the chorvant. The chorvites (players other than the chorvant) cannot become chorvants in their chorvanesses.

6. If the game comes to a thomas time (how much time, all players pass), it's time to count the values of the cards. Special powers count as 0.

7. The last person to discard all cards or the person with the highest total card value at the end is the loser, or more appropriately termed as the assimtowt.



--Starting the goddam game--
Sadly, there is no switch for on.

1. The top of the stack pile is revealed.

2. The eentersef is the first one who plays.



--Isfeyshal Fowersh (Special Powers)--
Sometimes, fate smiles at you and grants you a special power. Call yourself a chi-a-ter if you have a LOT. These cards still follow the same suit or number/value rule, except the Jack.

You can earn a special power if you play exactly the same card as the last drop. This is an instance of the powah churem (power theorem). Get the last special power that was played in the discard pile. Be careful upon using the powah churem because not all circumstances when applying this rule is advantageous.

ACE: The EVIL card. Select the player who would be deesc (disconnected, lose a turn) . You cannot deesc the same player consecutively.

JACK: Wildcard! Select the suit the next person would play.

QUEEN: Select the person who plays next.

KING: Makes all players except the person who played this terrific thing draw a card. Pretty senseless if the game has a leemeet or if there are not enough cards for every player to draw.



There, are you ready to play twaintu?
Enjoy! Don't forget to chorva!

CHORVA!

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